LIFE IN MORROWIND - DAY 9
Daedra worshippers are considered as dangerous heretics by the Tribunal Temple. Well, I am not in a position to judge the heresy part, but I can certainly confirm that they are dangerous - and very hostile. And yet, the Temple is willing to demonstrate compassion even to them and help them out when they are in need.
Can you spot a dremora on the screenshot above?
After I reported the completion of the pilgrimage, Tuls Valen, master of the Temple in Ald'ruhn, promoted me to an Initiate and gave me a new task. A dangerous one: he made sure I took this warning seriously. A certain Daedra worshipper, an Orc named Bulfim gra-Shugarz, was suffering from a blight desease. Without proper treatment, she would certainly die - and her cult apparently had no means to provide such treatment.
And so the Temple saw it as its duty to demonstrate compassion even to its enemies and to cure the unfortunate heretic of her sickness. I was meant to be an agent who would carry out this perilous act of mercy.
Tuls gave me a potion but also suggested that I should learn a spell instead and save up the expensive potion. However, the cure blight spell was a bit too much for my basic skills with restorative magic.
I set out from Gnisis, following the directions that I got from Tuls. Bulfim lived in an old "Daedric" ruin - such ruins were apparently the favorite haunting ground of her cult, as the barrier between this world and the "Daedric planes" has been eroded there due to countless summoning rituals that have been performed over the ages.
Finding the place was a challenge in itself, as it involved a lot of trekking through the wild and unhihabited lands. I came across some of the local wild animals such as Nix hounds and Alits. I had no trouble with them, employing the same tactic I had used with Kagouti a few days ago: case a long range shock spell that applied damage over time and then immediately summon a skeletal minion which would block the beast from reaching me.
Finally, I saw the ruin itself - it was difficult to miss. A jumbled mass of crumbling structures, their shapes and colors looked rather unsettling.
As I approached, I knew immediately that I was not welcome: several creatures rushed to attack me as soon as I was in sight: a green bipedal lizard which I knew had to a daedric creature called Clannfear, a Dremora and a mage in glowing robes, who was weaving a summonning spell, apparently to add another daedric abomination to his band. Well, there was no way I would attempt to fight them. I quickly a gulped an invisibility potion which had earlier purchased for just such an occasion, and retreated.
I knew Bulfim would be found somewhere inside these ruins, so the question was, how can I slip past these "door keepers". The ruis clustered around the slopes of a steep hill, and I dediced to make an approach from there. I climbed it from the other side and from my new vantage point, I could see what had to be the entrace to the ruins. I cast my levitation spell, followed by invisibility (that one took a few attempts before I could manage it - my illusion skills were rather rudimentary) and glided down, unnoticed, right up to the door. Luckily the door was not locked and I managed to slip inside without being seen.
Once inside, I renwed my invisibility and proceeded quietly. Not far from the entrance I spotted an Orc who fit the description I had from Tuls Valen. Cautiously I spoke to her and found out it was indeed Bulfim, the orc suffering from the blight sickness. She did not attack me but warned that her fellows would not be so friednly. I offered the healing potion to her and she accepted it with surprise and gratitude. I hope this act of kindness would have some positive influence on these people. Maybe next time they will not attack every traveller on sight.
As for me, I had no intention to overstay my income. I cast the Almsvi intervention spell to return to the Temple and report the completion of the task.
Keep it up. You're writing is very good and it's a great topic
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